What is 4040 set guild wars




















There are multiple interesting recharge time break points:. As you want to have your damage attribute at the highest attribute level possible 16 , hit a good fast casting break point and still invest enough into inspiration magic to have reliable energy management you end up with this attribute and rune distribution:. A larger pool of energy means that you can use more skills until you run out of energy.

There are rarely any cases in which energy issues can be amended with larger energy pools, such as the Ritual Lord Prot which sets up spirits once a minute and can then passively regenerate energy until a large amount of it is required at once again. Non-elementalist casters have 40 to 42 energy, which is sufficient to end a fight quickly and make good use of energy management skills in extended fights. Armour decreases the received damage from most sources; only health degeneration and armour ignoring damage are unaffected by the armour rating.

In endgame areas and hard mode armour dependent damage becomes even more prevalent as the high level of foes will increase the armour dependent damage they deal largely. Think in terms of effective health points eHP : the amount of damage it takes to kill a character after damage reduction from armour is applied. Health point boosts increase eHP by a flat bonus, whereas armour boosts increase eHP multiplicatively. The 5 points armour boost from a defense mod will always be an 8.

Unless your health rating is below the armour will always increase your eHP more than the flat 30 a fortitude mod confers. Survivor insignias fare worse compared to armour insignias — see additional information: examples of armour vs. Even armour penetration still favours armour over health points before taking any healing into the calculation. Examples below. Extra health points have no positive effect until your health drops as low as the health point bonus.

If you spend an entire quest above 40 health points while using survivor insignias, they were useless the entire time. In contrast, having additional armour provides a constant reduction of incoming damage, which improves the efficiency of healing and protection on you: damage on 60 armour rating and damage on armour rating are both handled by mend body and soul , but on the latter target it effectively countered instead of 96 points of incoming armour dependent damage.

You can keep a fortitude weapon and possibly of devotion or of valor shield in inventory for emergencies. The impact of health bonuses is not large enough to justify changing equipment for the rare occassion when they sound more promising than an armour bonus. This table lists the more common armour insignias: 1 their armour bonus, 2 their effective damage reduction and 3 after which amount of damage they will have prevented at least as much damage as survivor insignias grant; this means that.

In almost every team build you can give yourself and your heroes insignias which reliably increase the armour rating by 10 to Some of these depend on the team build; blessed insignias are good for teams with plenty of enchantments, i. These are recommended insignias, taking into account the hero AI:. The armour bonus insignias grant only counts for the piece of armour you attached it to. Whenever you take damage the game randomly decides which of your armour pieces is hit. The chances are:.

This is only relevant for warriors and necromancers which have useful special effect insignias that are worth more than the armour insignia:. The equipment of heroes can be upgraded with insignias and runes the same way as player equipment. Invite them into your party, open your inventory, select the hero portrait on the top and then apply the upgrades.

Note that in contrast to player equipment you can salvage the upgrades with an expert or better salvage kit without the risk of destroying the armour piece or remaining upgrades. This does not have any influence on the statistics of this hero.

Already applied armour upgrades remain unaffected by the appearance change. See also: Register and gallery of appearance changes. Equipped weapons and profession independent insignias and runes remain unaffected by this, but profession specific upgrades such as attribute runes will be destroyed. Remove them with a salvage kit before changing his primary profession in order to use them on a different hero or to sell them.

Most current PvE teams consist almost exclusively of spellcasters. There are some common gear options to equip them aiming for best results: This involves upgrading a staff or set of wand and focus item in a specific way. They should not be used on heroes, as they cause issues such as support heroes wasting splinter weapon on caster heroes which barely attack due to using spells.

The ideal weaponry for casters makes use of upgrades which affect spells of a certain attribute. Spell includes the following skill subtypes:.

These weapon upgrades will therefore have no effect on i. This weapon set is the most common choice for caster builds, both for players and heroes. It consists of these components:. They allow to use some more spells in emergency situations despite having run out of energy in the regular weapon set. However, this weapon set is meant for player and not hero usage: Switch to it only when needed and switch back to a different weapon set while not casting. A full high energy set consists of these components:.

Instead of the enchanting suffix you give the hero a health boost of 30, partly compensating the health loss caused by using multiple superior attribute runes. Such a staff consists of:. That is useful if you want to hit the break point of splinter weapon but faster casting times of spells of a different attribute, such as restoration magic in the example. Usually there is an obvious choice which weapon prefix you should use and a strong tendency towards some inscriptions and suffixes. Caster heroes are superior in general.

However, there are some quests and missions which require martial profession heroes, so you might want to equip them effectively aswell. For some player builds, zealous weapons are required for energy management, i. I agree on this. My mes builds for instance are a combo of illu and dom magic. So the staves are actually better. You'll easily accumulate tons of Pulsating Growths as you play Factions. If you want to run orders since you said you're a war , you can put an Adept staff head on it when you get one, they're not that expensive and do help significantly.

This help hit the 17 channeling magic breakpoint for Splinter Weapon and is really good for a war primary. Again you'll easily accumulate the trophy items as you play Factions. Then you just need to craft a wand at Vasburg.

Then you just need to craft the wand at Vasburg. I already got a bogroot staff for my rits, 17 in channeling magic seems to be quite high but I might try and see what I prefer. I only have to stuff my mesmers, I'm starting factions only now so I'll keep that in mind for the different items I can get from collectors. Bloodbound Mace. Bloodbound Pistol. Bloodbound Scepter. Bloodbound Sword. Bloodbound Focus. Bloodbound Shield. Bloodbound Torch.

Bloodbound Warhorn. Bloodbound Greatsword. Bloodbound Hammer. Offline play? General 1 Answer If I buy this game used could I still use the same code that originally came with the game? General 2 Answers How do I get past frost gate bonus? Main Quest 2 Answers Is there more than just fighting? General 1 Answer Game of the year vs trilogy? General 1 Answer.

Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: lilricemonkey lilricemonkey 12 years ago 4 well..

Im claiming this board for the Charr.



0コメント

  • 1000 / 1000