Players' bounty targets were assigned based on having similar Matchmaking Ratings. Players' Matchmaking Ratings would place them inside brackets of players with similar skills who they were most likely to be matched against. The difference between bounty targets' ratings depended on how long the players had been waiting - with a larger difference being used the longer the players had been waiting for a target.
It took a minimum of 5 minutes to be assigned a target, and if a player hadn't been assigned a target after 30 minutes, the player would force a target. The number could be above or below the player's current combat level. For example, a player with a combat level of and a Combat Difference of 10 would receive targets with a combat level of Those Placement Bounties would set the player's rating based on the player's performance.
More rating was gained for defeating a stronger opponent, and more rating was lost when being defeated by a weaker opponent. Fighting the same player continuously prevented the player from gaining rating for some time. MMR was used to match up players who want to fight. There was also a rating in which the player was ranked on the highscores. To prevent players from stalling as much time as possible to make their target forfeit the fight, tight restrictions were set, and breaking those rules would cause the player a penalty.
Each penalty counted as a loss, so the player would lose rating and could also be restricted to participate in Bounty Hunter for a period of time. This didn't count as a win for the other player though. Penalties only occurred when a player had been assigned a bounty target, so those rules didn't apply to rogue fights. Players are not allowed to log out of a Bounty Hunter world for more than 6 minutes. When the player's target has logged out or switched worlds, the following message appears in the chat box: Your target has left this world, they have X minute s to return.
You should remain logged in, otherwise you may be penalised for leaving if they return. When the player's target's logged out timer has run out, the following message appears in the chat box: Your target has left this world for more than 10 minutes so has been cancelled.
Players were not allowed to stay in the safe zone for too long. This resulted in a minute penalty from being assigned bounty targets. Ditch camping was when a player attacked their target and then instantly ran back to the safe zone repeatedly. This was unfair because the Ditch camper was safe from attacks. Subsequent attempts may incur a penalty.
Players were placed in a league based on their rating. There were 14 leagues named after the different kinds of revenants :. Bounty Hunter points could be used to buy various rewards from the Reward Shop. Bounty Hunter points could be earned by converting Bounty emblems into points. Bounty emblems were received and upgraded by killing players.
The player must have been holding the emblem in their inventory as a kill was made for a chance to upgrade it. The chance of an emblem upgrading was more likely when killing a bounty target with higher rating than the player and when the emblem had not upgraded on previous kills.
Rogue kills could also upgrade emblems but less often than bounty kills. In the Wilderness , Bounty emblems were always lost on death to your opponent. RuneScape Wiki Explore. Ranch Out of Time Primal feast. Skills Calculators Skill training guides. Ongoing tasks Pages that need improvement Pages that need completing Pages that need updating Pages that need cleanup Images needing retaking Images needing transparency. Explore Wikis Community Central.
Register Don't have an account? Bounty Hunter. View source. History Talk 3. Do you like this video? Players were given a target, marked in the top right corner of the screen. If they killed anyone else then they would get a "pick-up penalty" for a limited time, where they could not use the Protect Item Prayer. In addition, if they picked up any items while under a pickup penalty, then they would get a "leave penalty", where on top of not being able to use Protect Item, they would not be able to leave the crater or log out until the penalty expired, or until they killed their designated target.
If the player's target was within range, a red arrow on the minimap pointed in their general direction, changing to yellow when closer and to a hollow yellow overhead arrow on the main screen.
Piling became ineffective once Bounty Hunter became a one-way combat zone. As of 19 February , the Bounty Locate spell became available to Free Players and the Magic level required to cast it was significantly lowered from 85 to Therefore, while in the minigame, it is likely that the player who is supposed to hunt you down would teleport to find you much sooner than previously.
The update also allowed bounty hunters to steal players from combat, much like revenants. Therefore it was not uncommon to see players waiting to attack weakened players. A vast amount of players used a strategy which entailed bringing a single weapon, often a poisoned dragon dagger or granite maul as both of these weapons provided potentially high, multiple hitting special attacks , and using the " Protect Item " prayer to prevent loss of the item.
As of 19 February , a Bounty reward was available to all hunters who had killed at least 10 assigned players in the minigame. The rewards were categorised depending on which entrance you entered to kill your bounty. While in the arena an icon would be visible above the player's head. The value of the equipment and inventory the player was carrying would determine the colour as shown in the following table:. The colours of all the equipment values were the same colours as the following metals: Bronze, Steel, Adamant, Rune and Dragon.
The only way out was by the doorways at intervals in the walls. Teleporting out was not possible. If the player became a "rogue" by killing a person who was not assigned as their target , a countdown of seconds 3 minutes would begin.
You could see how much time is left in the count down on the top-right corner of your screen. If the player picked up dropped items during this time, they could not leave for another 3 minutes which reset itself each time that the player picked up items. Logging out would also not be possible.
The only way to cancel the countdown was to kill the player you were assigned to kill in the first place. If you died in Bounty Hunter, you would lose all of your items.
The only way to not lose your items was with the Protect Item prayer, unless the player had a pickup penalty in which case they would not be able to use this prayer. If you died during the game, you would have appeared outside the caves rather than your normal respawn location. After you died and got teleported outside of the caves, you would not be able to enter a cave again for 2 minutes.
If you left the cave through a door you would not be allowed to enter again for 30 seconds. RuneScape Wiki Explore. Ranch Out of Time Primal feast. Skills Calculators Skill training guides. Ongoing tasks Pages that need improvement Pages that need completing Pages that need updating Pages that need cleanup Images needing retaking Images needing transparency. Explore Wikis Community Central.
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